Leagues
Leagues and ladders, week after week.
Run divisions with a group stage and a main draw, keep a ladder that players challenge their way up, or set up a league between clubs. Substitutes, reschedules and disputes are handled in the league, not in a group chat.
- Group stage and main draw
- Ladders with challenges
- Inter-club leagues

Ladder
Challenge the pair above you. Win, and take their place.
Pairs challenge up the ladder within the range you set. A win swaps the two pairs, cooldowns stop the same pair being chased all week, and everyone sees where they stand.
- 1Lucía / Marta9–1
- 2João / Rafa8–3
- 3Sara / Ana7–3
- 4Emma / Laura6–4
- 5Iván / Pablo5–5
- 6Diego / TomásYou5–4
- 7Carla / Bea3–6
- 8Mateo / Hugo2–7
You're Diego / Tomás. Challenge a pair up to 3 places above you.
This ladder's rules
- Challenge up to 3 places above you
- 72 hours to accept a challenge
- One open challenge at a time
- 3 days before you can challenge again
- Win and you swap places. Nobody else moves.
Challenge range
Decide how many places up a pair can challenge. Three is the default.
Time to accept
A challenge that isn't accepted in time expires, so the ladder keeps moving.
Starting order
When the ladder opens, pairs can be placed by skill level.
Divisions
Group stage first, then a main draw.
Split the league into divisions and groups, play the group stage, and send the best pairs into a main draw. Standings update as results come in.
- Divisions and groups, each with its own standings
- A main draw for the pairs who qualify
- A league site where players check standings and results
- Lucía / Marta339
- Iván / Pablo326
- Carla / Bea313
- Nora / Elena300
- João / Rafa326
- Sara / Ana326
- Diego / Tomás313
- Mateo / Hugo313
Main draw · semi-finals
- Lucía / MartaSara / Anav
- João / RafaIván / Pablov
Week to week
The admin of a league, inside the league.
The jobs that usually happen in a group chat each have a place in Courtwin.
- 01
Substitutes
Players request a substitute and you approve it. Set how many a match allows and how often one player can step in.
- 02
Reschedules
Propose new times, let the other side respond and settle on one.
- 03
Disputes
A disputed result comes with evidence attached, and an admin reviews it.
- 04
Court fees
Record each match's court fee and how it's split.
- 05
Attendance
Keep track of who turned up for each match.
- 06
Registration
Players sign up to the league, and you see who's in before the season starts.
Inter-club
Club against club, in groups.
In a hybrid league, clubs from different venues meet in organised groups. Each encounter is a set number of matches between two clubs, and you decide what wins it.
- 01Clubs from different venues in one league
- 02Encounters of several matches between two clubs
- 03Win an encounter by taking every match, or the best of them
- 04Group stages that give the season a shape
Questions
What league organisers ask.
What kinds of league can I run?
Leagues with divisions, a group stage and a main draw, ladders with challenges, and hybrid leagues where clubs play each other in groups.
How does a ladder challenge work?
A pair challenges another pair within the range above them that you set, three places by default. If the challenger wins, the two pairs swap places. Challenges expire if they aren't accepted in time, and a cooldown stops back-to-back challenges.
What if a player can't make it?
They can request a substitute, which you review and apply, or the match can be rescheduled with new time options that both sides respond to.
What if a result is disputed?
Players open a dispute and attach evidence, and an admin reviews it. Results can also be recorded as a walkover, a retirement or a disqualification.
Can players find a partner inside the league?
Yes. Players browse partner suggestions, invite a partner to their team or send them an invite link.
How do we get started?
Book a demo and we'll set up your first season with you, from divisions to the first round of fixtures.
Keep exploring
Book a demo
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